Streams of Crimson

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DDAL07-15 Streams of Crimson

The Soulmonger is shattered and its pieces scattered across the peninsula of Chult. Dire forces seek those shards for their own nefarious purposes, and the Red Wizards are rumored to have found a number of them already.

Can you wrest those necromantic artifacts from the hands of the dread mages?

Part One of the Broken Chains Series.

A Four-Hour Adventure for 17th-20th Level Characters.

Available here: http://www.dmsguild.com/product/238650/

The Barrows of Solina

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CCC-STORM-01 The Barrows of Solina

Zhentarim traders. Shadowy figures roaming the fields near Hillsfar. How do these all relate? Everything traces back to the recently unearthed grave-barrows. Rescuing a caravan from undead attackers, the adventurers learn of an ancient danger.

An Adventurer’s League Four-Hour Adventure for 5th-10th Level Characters.

Available here: http://www.dmsguild.com/product/241068/

The Cornflower Hive

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CCC-SFBAY-04-01 The Cornflower Hive

What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of the village of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. Ultimately, what secrets are held in the grain mill by the Westfork river?

A D&D Adventurers League four-hour adventure for 1st-4th level characters.

Available here: http://www.dmsguild.com/product/232430/

Under Earth & Stone

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CCC-SFBAY-04-02 Under Earth & Stone

A Mulmaster refugee named Ani Kuleimatt discovered references to a forgotten mine near the Moonsea, a mine rumored to produce an unexpected export. The adventurers are hired to locate the complex and secure its resources for the Mulmaster Diaspora.

A D&D Adventurers League two-hour adventure for 5th-10th level characters.

Available here: http://www.dmsguild.com/product/232428/

The White Well

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CCC-PDXAGE-01-01 The White Well

The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people.

A D&D Adventurers League two-hour adventure for 1st-4th level characters.

Available here: http://www.dmsguild.com/product/214453/

The Dark Hunt

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CCC-PDXAGE-02-01 The Dark Hunt

The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the hunting preserve.

A D&D Adventurers League two-hour adventure for 5th-10th level characters.

Available here: http://www.dmsguild.com/product/214451/

The Masks of Tzanti

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The Masks of Tzanti: Menagerie Press

In the high valley walls of Kesh, darkness is growing. The followers of the Vile Spore God Tzanti have stolen the dreams of the Nubaran Seeress Deja, trapping them in an eldritch artifact. She is now blind to the future, and her kingdom trembles in fear at what is to come.

Those that wear the bronze masks of Tzanti sing now in praise to their lord, preparing a dark ritual that will bring forth the God’s messenger from beyond. Unless her dreams are returned, the Seeress will descend into madness, and her people along with her.

In the land of Nubara, the people live and die by the prophecies of their chosen Seeress Deja, the holy servant of the Sun God. For many years, tensions had been growing between the Kingdom of Nubara and the Sand-Princes of Shen. The Seeress saw only blood and fire in a future of war, and worked hard to keep her King and her people on the path of peace and reason. Yet there were those who desired the chaos of war to visit Nubara.

These were not the Sand-Princes. It was the Cult of Tzanti, the Demon Prince of Fungus and Blight, who watched from afar and plotted Nubara’s destruction. These men lived in the desert wastes of Kesh, the Land of Exiles. Long had they hated those that prospered in the Sun’s light, and they saw an opportunity in the possibility of war.

The Masks of Tzanti is a setting-neutral Pathfinder adventure for 5th level heroes set in a primal, raw land. Come to the rescue of the Seeress and save Nubara from war! This Menagerie Press adventure includes six pre-made heroes so that players can leap straight into action.

Available at Amazon.com soon!

Available at DriveThruRPG here: DriveThruRPG