An original level 3-4 short adventure made for D&D 5e.
The heroes discover legends of an enchanted fruit growing in the hanging gardens of an ancient pyramid. The pyramid is not only a den of ancient traps and dangerous plants, but fiendish spirits nurture the magical fruit cultivated within.
An original level 3-4 short adventure made for D&D 5e.
A recent landslide reveals a gate leading underground. The entrance bears the unholy symbol of Chernobog, the black god of misfortune and ill luck. What lies beyond the midnight door?
An original level 3-4 short adventure made for D&D 5e.
A barge crashed on the rocks, and the heroes are hired to salvage whatever goods remain on the wreck. Unfortunately, the adventurers aren’t the only ones interested in the cargo.
An original short bounty hunt for 3rd- to 4th-level characters.
A dark knight is kidnapping locals under pretense, accusing them of false crimes. In secret, the knight is bringing human chattel to a dark master. Can the heroes intercede before it’s too late?
The adventurers explore an ancient tomb to break a curse destroying Pine Bend village. Beneath the earth, the party dis- covers the sleeping god Palu, now long forgotten. After braving the god’s ritual underworld, the adventurers must make a choice that impacts their world forever.
Introducing Temple of Misfortune: a free to play, browser based visual novel.
Come find your way to adventure in this choose your own adventure game. A visual novel based on Menagerie Press’s D&D 5e adventure, Temple of Misfortune. Made in Twine.
The adventurers are hired by Lord Brendat Aradu to rescue his fiancé from a band of goblins who are holding him for ransom. What the goblins want is the enchanted sword Goblingrief so that they can destroy it. Lord Aradu claims the sword is in the catacombs, and if the party wants it, they’ll have to go get it.
A group of three teenagers disappeared recently. They all recently came of age, and the town guards merely assume they ran off to seek fame and fortune. The parents of the missing children are skeptical, and fear something more sinister has happened.
Additionally, the deacon of an old, burned out temple devoted to magic and portents is hiding a secret. Even though the temple is assumed to be defunct, an evil priest named Shukan is operating out of a secret chamber located in the temple’s basement. Shukan has connected a magical portal to the temple’s baptismal pool, turning the font into a gateway to hell and terror.
When the mercenaries arrive in Neo-Tokyo 2100, they are greeted by a country determined to cling to tradition and ignore the growing urban blight. Shadowy work is available everywhere in Japan’s sprawling metropolis. The team can interact with a wide range of fixers and connections, ranging from the Triad’s Three Toes Chao and the retired Yakuza boss, Matsuo “Boss” Shige, to Genji Corporation’s co-CEOs, the mysterious brothers Yoritomo and Yoshitsune Genji.
WHAT’S INSIDE
Neo-Tokyo is a fast-hitting Savage Worlds adventure book including:
Over six major connections, each with their own subplots and story arcs
A major adventure storyline with three acts and an explosive finale
Nearly twenty distinct locations, each with plot hooks and story elements
Twelve side quests ranging from drunk sumo wrestlers to murderous cyber-psychos
Full color art by Dean Spencer, Lorenzo Tombesi, Radi Evaristus, and more
Details on Genji Corporation’s experimental cloning technology
SAVAGE WORLDS
This is our first venture into publishing cyberpunk adventures using Pinnacle’s Savage Worlds, which offers the perfect blend of streamlined gameplay and design flexibility. Most of our prior work has been in Pathfinder and Dungeons & Dragons 5th edition, but we’re familiar with Savage Worlds. We’ve designed Neo-Tokyo 2100 to be playable using only the Core rules book, available here: https://peginc.com/store/savage-worlds-adventure-edition-core-rules-pdf-swade/
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.