Temple of Misfortune
The adventurers are sent to stop a pair of star-crossed lovers and collect the bounty on a gang of ruffians. Unfortunately, the bandit hideout is on the grounds of a haunted temple, and the recent tumult has awoken the restless dead.
Descent Into Mirefen
An original level 5-7 adventure made for D&D 5e: Within Mirefen’s bog is a ruined temple. This edifice is now home to a tribe of toad folk, who have defiled the holy site with strange effigies to their squat, bestial gods. Can the adventurers wrest magic and treasure from the swamp?
Part of a successful Kickstarter with over 300 backers. Available now!
Available here: https://www.drivethrurpg.com/product/281980/Descent-Into-Mirefen?affiliate_id=14013
Spears of Glip Dak: Four Adventures
Inside this full-color, 124-page anthology you’ll find four best-selling Adventurer’s League quests for level 1-10 characters set in the hobgoblin fortress of Glip Dak. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign.
Tier 1 (Level 1-4):
Glip Dak (CCC-GLIP-01-01)
The Kroth Magg hobgoblins run the trade city of Glip Dak in the Troll Hills of Thar. From there they have taken control of the trade routes along the northern Moonsea. A young noble has been captured for refusing to pay their tariffs and his house looks to hire adventurers to rescue him.
Beneath Glip Dak (CCC-GLIP-01-02)
A series of unusual heists has both the thieves’ guild and city guard scrambling to uncover the culprits before the burglaries destabilize the thriving trade within the city, threatening the budding kingdom the Kroth Magg have fought and died to forge.
Citadel of Vlaakith (CCC-GLIP-01-03)
The adventurers are tasked with rescuing a group of heroes who vanished in the pearlescent fortress that manifested on the border between the Kroth Magg kingdom and the Varkonin empire in the Steppes of Thar.
Tier 2 (Level 5-10):
Blue Scales (CCC-GLIP-02-01)
A behir has been hired to destroy the herds of aurochs necessary to feed the hobgoblin city of Glip Dak. Patrols and scouts continue to go missing, forcing the hobgoblins to hire mercenaries to track this behir as they recall their troops to the capital to maintain order as food riots break out.
Available here: https://www.dmsguild.com/product/270279/?affiliate_id=14013
CCC-BWM-04-01 Thralls of Zuggtmoy: The Myconic Nidus
Under the Flooded Forest grows a toxic maze of magical fungi called the Nidus. From this horrid realm a cult has struck a terrible blow against the wood elves struggling to regrow the trees in the forsaken swamp of the Flooded Forest. The elves, on the brink of extinction, need the adventurers to navigate this deadly labyrinth and recover a precious object. But the tunnels here crawl with spore-laden beasts and demons, and the very air itself is poisonous.
A 2- to 4-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Available here: https://www.dmsguild.com/product/281686/?affiliate_id=14013
CCC-BWM-04-02 Thralls of Zuggtmoy: Sanctum of Rot
Beyond the Nidus waits the inner sanctum where the heroes must confront Zuggtmoy’s zealot priest and his dark followers. The cult is preparing to use the Noctic Urn to lure a horrific entity to the Material Plane. The adventurers must stop them, or woe to all should they fail.
A Two/Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Available here: https://www.dmsguild.com/product/281685/?affiliate_id=14013