Tomb of Palu

An original level 1-2 adventure made for D&D 5e. 

The adventurers explore an ancient tomb to break a curse destroying Pine Bend village. Beneath the earth, the party dis- covers the sleeping god Palu, now long forgotten. After braving the god’s ritual underworld, the adventurers must make a choice that impacts their world forever.

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An original level 1-3 adventure made for D&D 5e.

The adventurers are hired by Lord Brendat Aradu to rescue his fiancé from a band of goblins who are holding him for ransom. What the goblins want is the enchanted sword Goblingrief so that they can destroy it. Lord Aradu claims the sword is in the catacombs, and if the party wants it, they’ll have to go get it.

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The Pool Below (Sword of Cepheus & OSE Compatible)

The Pool Below

A group of three teenagers disappeared recently. They all recently came of age, and the town guards merely assume they ran off to seek fame and fortune. The parents of the missing children are skeptical, and fear something more sinister has happened.

Additionally, the deacon of an old, burned out temple devoted to magic and portents is hiding a secret. Even though the temple is assumed to be defunct, an evil priest named Shukan is operating out of a secret chamber located in the temple’s basement. Shukan has connected a magical portal to the temple’s baptismal pool, turning the font into a gateway to hell and terror.

(FREE) Sword of Cepheus 2D6 compatible version here:

(FREE) Old-School Essentials compatible version here:

Neo-Tokyo 2100: A Future Shock Adventure


When the mercenaries arrive in Neo-Tokyo 2100, they are greeted by a country determined to cling to tradition and ignore the growing urban blight. Shadowy work is available everywhere in Japan’s sprawling metropolis. The team can interact with a wide range of fixers and connections, ranging from the Triad’s Three Toes Chao and the retired Yakuza boss, Matsuo “Boss” Shige, to Genji Corporation’s co-CEOs, the mysterious brothers Yoritomo and Yoshitsune Genji.


Neo-Tokyo is a fast-hitting Savage Worlds adventure book including:

  • Over six major connections, each with their own subplots and story arcs
  • A major adventure storyline with three acts and an explosive finale
  • Nearly twenty distinct locations, each with plot hooks and story elements
  • Twelve side quests ranging from drunk sumo wrestlers to murderous cyber-psychos
  • Full color art by Dean Spencer, Lorenzo Tombesi, Radi Evaristus, and more
  • Details on Genji Corporation’s experimental cloning technology


This is our first venture into publishing cyberpunk adventures using Pinnacle’s Savage Worlds, which offers the perfect blend of streamlined gameplay and design flexibility. Most of our prior work has been in Pathfinder and Dungeons & Dragons 5th edition, but we’re familiar with Savage Worlds. We’ve designed Neo-Tokyo 2100 to be playable using only the Core rules book, available here: 

This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.

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Thane Gorr’s Vault

An original level 2-4 adventure made for D&D 5e.

A race for treasure! The heroes obtain a map to the resting place of Thane Gorr, a legendary dwarf lord, but they’re not the only ones with a copy of the map. Several factions seek to unlock the secrets of the thane’s vault and face the tomb’s ghastly defenders.

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Bed, Bath, & Behemoth

An epic Menagerie Press 5e adventure for 17th-20th level characters

The adventurers arrive at the Billowing Steam, only to find that a behemoth has moved into the inn’s famed hot spring and now refuses to leave. Due to the machinations of a young, upstart behemoth named Belmush, what starts as simple pest removal becomes a fight for the future of the world.

Available here:–Behemoth

The Dream Prison


The Dream Prison

The adventurers must travel to the Plane of Reverie and free an ancient heir to a dying kingdom from the Dream Prison. Along the way, the heroes must sail the Sleeping Rivers, defeat the threshold guardians, and unbind the prisoner from a sorcerous jail.

An original level 6-8 adventure made for D&D 5e.

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Clash at Kell Crenn


Clash at Kell Crenn

A river journey takes the adventurers to the besieged river-fort of Kell Crenn, where a gnoll horde assails the walls throughout the long night. What are the wasteland raiders seeking in the frontier trade post?

An original level 6-8 adventure made for D&D 5e.

Part of a successful Kickstarter with over 300 backers. Available now!

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