Ghoul Cove

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Ghoul Cove

Several merchant houses have reported missing ships along the eastern coast. There’s also rumors of a cove haunted by drowned sailors, shark-folk, and harpies

Ghoul Cove isn’t a linear adventure, but instead is a location-based series of encounters.

It is playable as either a sandbox exploration adventure, or individual scenes can be inserted into an existing campaign.

A 5e Adventure for 4th-7th Level Characters.

Part of a successful Kickstarter with over 200 backers. Available now!

Available in print and PDF: https://www.drivethrurpg.com/product/295111/Ghoul-Cove?affiliate_id=14013

Available on Roll20 (VTT): https://marketplace.roll20.net/browse/module/5543/ghoul-cove

Temple of Misfortune

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Temple of Misfortune

The adventurers are sent to stop a pair of star-crossed lovers and collect the bounty on a gang of ruffians. Unfortunately, the bandit hideout is on the grounds of a haunted temple, and the recent tumult has awoken the restless dead.

A 5e Adventure for 1st-3rd Level Characters.

Part of a successful Kickstarter with over 200 backers. Available now!

Available here: https://www.drivethrurpg.com/product/286939/Temple-of-Misfortune?affiliate_id=14013

Descent Into Mirefen

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Descent Into Mirefen

An original level 5-7 adventure made for D&D 5e: Within Mirefen’s bog is a ruined temple. This edifice is now home to a tribe of toad folk, who have defiled the holy site with strange effigies to their squat, bestial gods. Can the adventurers wrest magic and treasure from the swamp?

Part of a successful Kickstarter with over 300 backers. Available now!

Available here: https://www.drivethrurpg.com/product/281980/Descent-Into-Mirefen?affiliate_id=14013

Spears of Glip Dak: Four Adventures

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Spears of Glip Dak: Four Adventures

Inside this full-color, 124-page anthology you’ll find four best-selling Adventurer’s League quests for level 1-10 characters set in the hobgoblin fortress of Glip Dak. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign.

Tier 1 (Level 1-4):

Glip Dak (CCC-GLIP-01-01)

The Kroth Magg hobgoblins run the trade city of Glip Dak in the Troll Hills of Thar. From there they have taken control of the trade routes along the northern Moonsea. A young noble has been captured for refusing to pay their tariffs and his house looks to hire adventurers to rescue him.

Beneath Glip Dak (CCC-GLIP-01-02)

A series of unusual heists has both the thieves’ guild and city guard scrambling to uncover the culprits before the burglaries destabilize the thriving trade within the city, threatening the budding kingdom the Kroth Magg have fought and died to forge.

Citadel of Vlaakith (CCC-GLIP-01-03)

The adventurers are tasked with rescuing a group of heroes who vanished in the pearlescent fortress that manifested on the border between the Kroth Magg kingdom and the Varkonin empire in the Steppes of Thar.

Tier 2 (Level 5-10):

Blue Scales (CCC-GLIP-02-01)

A behir has been hired to destroy the herds of aurochs necessary to feed the hobgoblin city of Glip Dak. Patrols and scouts continue to go missing, forcing the hobgoblins to hire mercenaries to track this behir as they recall their troops to the capital to maintain order as food riots break out.

Available here: https://www.dmsguild.com/product/270279/?affiliate_id=14013

Thralls of Zuggtmoy: The Myconic Nidus

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CCC-BWM-04-01 Thralls of Zuggtmoy: The Myconic Nidus

Under the Flooded Forest grows a toxic maze of magical fungi called the Nidus. From this horrid realm a cult has struck a terrible blow against the wood elves struggling to regrow the trees in the forsaken swamp of the Flooded Forest. The elves, on the brink of extinction, need the adventurers to navigate this deadly labyrinth and recover a precious object. But the tunnels here crawl with spore-laden beasts and demons, and the very air itself is poisonous.

A 2- to 4-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

Available here: https://www.dmsguild.com/product/281686/?affiliate_id=14013

Thralls of Zuggtmoy: Sanctum of Rot

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CCC-BWM-04-02 Thralls of Zuggtmoy: Sanctum of Rot

Beyond the Nidus waits the inner sanctum where the heroes must confront Zuggtmoy’s zealot priest and his dark followers. The cult is preparing to use the Noctic Urn to lure a horrific entity to the Material Plane. The adventurers must stop them, or woe to all should they fail.

A Two/Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

Available here: https://www.dmsguild.com/product/281685/?affiliate_id=14013

Careless Adventurer’s Guide to Hazards

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Careless Adventurer’s Guide to Hazards

The Careless Adventurer’s Guide to Hazards is a 5e RPG collection of traps, tricks, poisons, and curses. From mummy dust to scythe traps, we’re aiming to create a definitive work for adventure ideas.

DriveThruRPG: https://www.drivethrurpg.com/product/267846/Careless-Adventurers-Guide-to-Hazards?affiliate_id=14013

Amazon: https://www.amazon.com/Careless-Adventurers-Hazards-William-Murakami-Brundage-ebook/dp/B07NR6ZSMT/

Swamp of Sorrow: Bloodpurge Village

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Swamp of Sorrow: Bloodpurge Village

Bloodpurge, a bayou village in the Flooded Forest, has come under siege by malevolent powers. Many hunters in this shanty-town have gone missing. Desperate folk murmur rumors of evil lurking in the willow groves.

A Two/Four-Hour Adventurer’s League Adventure for Tier 2 Characters. Optimized for APL 8.

Available here: https://www.dmsguild.com/product/271604/CCCSTORM02-Swamp-of-Sorrow-Bloodpurge-Village?affiliate_id=14013

Swords of the Moonsea: Five Adventures

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Swords of the Moonsea: Five Adventures

Inside this full-color, 132-page anthology you’ll find five best-selling Adventurer’s League quests for level 1-10 characters. Inside are over 20 illustrations, including a half-dozen full-page pieces by the esteemed Andrea Alemanno. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign.

Tier 1 (Level 1-4):

The Cornflower Hive (SFBAY-04-01):

What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of the village of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. Ultimately, what secrets are held in the grain mill by the Westfork river?

The White Well (PDXAGE-01-01):

The Gommurg Clan of hill dwarves rarely deal with outsiders. The dwarf clan’s isolation has gifted them with great skill and wealth. Unfortunately, their pride has made them vulnerable to an ancient power confined centuries ago. An exile has magically foretold the clan’s destruction. This diviner is the only one who knows how to stop the evil threatening the Gommurg.

Tier 2 (Level 5-10):

The Barrows of Solina (STORM-01):

Zhentarim traders. Shadowy figures roaming the fields near Hillsfar. How do these all relate? Everything traces back to the recently unearthed grave-barrows. Rescuing a caravan from undead attackers, the adventurers learn of an ancient danger.

The Dark Hunt (PDXAGE-02-01):

The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the land.

Under Earth & Stone (SFBAY-04-02):

A Mulmaster refugee named Ani Kuleimatt discovered references to a forgotten mine near the Moonsea, a mine rumored to produce an unexpected export. The adventurers are hired to locate the complex and secure its resources for the Mulmaster Diaspora.

Available here: https://www.dmsguild.com/product/259282/Swords-of-the-Moonsea-Five-Adventures?affiliate_id=14013