Careless Adventurer’s Guide to Hazards

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Careless Adventurer’s Guide to Hazards

The Careless Adventurer’s Guide to Hazards is a 5e RPG collection of traps, tricks, poisons, and curses. From mummy dust to scythe traps, we’re aiming to create a definitive work for adventure ideas.

DriveThruRPG: https://www.drivethrurpg.com/product/267846/Careless-Adventurers-Guide-to-Hazards?affiliate_id=14013

Amazon: https://www.amazon.com/Careless-Adventurers-Hazards-William-Murakami-Brundage-ebook/dp/B07NR6ZSMT/

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Swamp of Sorrow: Bloodpurge Village

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Swamp of Sorrow: Bloodpurge Village

Bloodpurge, a bayou village in the Flooded Forest, has come under siege by malevolent powers. Many hunters in this shanty-town have gone missing. Desperate folk murmur rumors of evil lurking in the willow groves.

A Two/Four-Hour Adventurer’s League Adventure for Tier 2 Characters. Optimized for APL 8.

Available here: https://www.dmsguild.com/product/271604/CCCSTORM02-Swamp-of-Sorrow-Bloodpurge-Village?affiliate_id=14013

Swords of the Moonsea: Five Adventures

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Swords of the Moonsea: Five Adventures

Inside this full-color, 132-page anthology you’ll find five best-selling Adventurer’s League quests for level 1-10 characters. Inside are over 20 illustrations, including a half-dozen full-page pieces by the esteemed Andrea Alemanno. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign.

Tier 1 (Level 1-4):

The Cornflower Hive (SFBAY-04-01):

What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of the village of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. Ultimately, what secrets are held in the grain mill by the Westfork river?

The White Well (PDXAGE-01-01):

The Gommurg Clan of hill dwarves rarely deal with outsiders. The dwarf clan’s isolation has gifted them with great skill and wealth. Unfortunately, their pride has made them vulnerable to an ancient power confined centuries ago. An exile has magically foretold the clan’s destruction. This diviner is the only one who knows how to stop the evil threatening the Gommurg.

Tier 2 (Level 5-10):

The Barrows of Solina (STORM-01):

Zhentarim traders. Shadowy figures roaming the fields near Hillsfar. How do these all relate? Everything traces back to the recently unearthed grave-barrows. Rescuing a caravan from undead attackers, the adventurers learn of an ancient danger.

The Dark Hunt (PDXAGE-02-01):

The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the land.

Under Earth & Stone (SFBAY-04-02):

A Mulmaster refugee named Ani Kuleimatt discovered references to a forgotten mine near the Moonsea, a mine rumored to produce an unexpected export. The adventurers are hired to locate the complex and secure its resources for the Mulmaster Diaspora.

Available here: https://www.dmsguild.com/product/259282/Swords-of-the-Moonsea-Five-Adventures?affiliate_id=14013