Village legends tell of a gargantuan stone wheel lodged in the earth. In your journeys, you’ve discovered the old tales are true, and the god wheel exists.
An original level 1-2 short adventure made for D&D 5e.
Local villagers have contracted a spiritual malaise, telling stories of an evil monster that recently appeared. The adventurers are asked by a priestess to investigate and stop this accursed beast.
Sewer Rats is a Zinemonth 2022 postcard zine. It will be released in February as part of Zinemonth.
It’s a mini-dungeon made to print on a single postcard. You can print and mail it to your friends when you go on a road trip! You can send it for a holiday card! The uses are infinite, really.
Sewer Rats is a B&W, lo-fi, extra caffeine, Mojo Jojo-filled, mumbo jumbo-packed adventure.
We did Roll Them Bones, a postcard zine for Zinequest 2021, which you can find here:
Menagerie Press is creating Westlands, a 2D6-based fantasy RPG with streamlined mechanics based on the Sword of Cepheus open game license system reference document. The 2D6 fantasy system (Traveller, Sword of Cepheus) has a true sword and sorcery feel, allowing exploration and adventure in a savage land. Action resolution is quick, putting an emphasis on story, not rules.
In Westlands, we’ve taken the core open-license 2D6 fantasy reference material and are adding extra content, including reworked (more dangerous!) sorcery mechanics, optional rules for simple firearms, and an expanded bestiary.
The name Westlands is a nod to the West Marches RPG campaign style, which is a much more free-form, adventure-seeking campaign where the players decide their motivations and goals, rather than being directed via the game master.
Westlands is setting-neutral, and lets you create whatever adventure you imagine. It is built on the open-license reference material for Sword of Cepheus, which is a 2D6 fantasy RPG that is rooted in earlier 2D6 science-fiction RPGs.
The Weird Portland series of locations describes unusual and bizarre places in Portland, Oregon. The material can be adapted for any large town or city, and/ or modified for other RPG systems with some effort.
SAVAGE WORLDS
This is published using Pinnacle’s Savage Worlds, which offers the perfect blend of streamlined gameplay and design flexibility. Most of our prior work has been in Pathfinder and Dungeons & Dragons 5th edition, but we’re familiar with Savage Worlds. We’ve designed Weird Portland material to be playable using only the Core rules book, available here: https://peginc.com/store/savage-worlds-adventure-edition-core-rules-pdf-swade/
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.
An original level 3-4 short adventure made for D&D 5e.
The heroes discover legends of an enchanted fruit growing in the hanging gardens of an ancient pyramid. The pyramid is not only a den of ancient traps and dangerous plants, but fiendish spirits nurture the magical fruit cultivated within.
An original level 3-4 short adventure made for D&D 5e.
A recent landslide reveals a gate leading underground. The entrance bears the unholy symbol of Chernobog, the black god of misfortune and ill luck. What lies beyond the midnight door?
An original level 3-4 short adventure made for D&D 5e.
A barge crashed on the rocks, and the heroes are hired to salvage whatever goods remain on the wreck. Unfortunately, the adventurers aren’t the only ones interested in the cargo.