A group of three teenagers disappeared recently. They all recently came of age, and the town guards merely assume they ran off to seek fame and fortune. The parents of the missing children are skeptical, and fear something more sinister has happened.
Additionally, the deacon of an old, burned out temple devoted to magic and portents is hiding a secret. Even though the temple is assumed to be defunct, an evil priest named Shukan is operating out of a secret chamber located in the temple’s basement. Shukan has connected a magical portal to the temple’s baptismal pool, turning the font into a gateway to hell and terror.
When the mercenaries arrive in Neo-Tokyo 2100, they are greeted by a country determined to cling to tradition and ignore the growing urban blight. Shadowy work is available everywhere in Japan’s sprawling metropolis. The team can interact with a wide range of fixers and connections, ranging from the Triad’s Three Toes Chao and the retired Yakuza boss, Matsuo “Boss” Shige, to Genji Corporation’s co-CEOs, the mysterious brothers Yoritomo and Yoshitsune Genji.
WHAT’S INSIDE
Neo-Tokyo is a fast-hitting Savage Worlds adventure book including:
Over six major connections, each with their own subplots and story arcs
A major adventure storyline with three acts and an explosive finale
Nearly twenty distinct locations, each with plot hooks and story elements
Twelve side quests ranging from drunk sumo wrestlers to murderous cyber-psychos
Full color art by Dean Spencer, Lorenzo Tombesi, Radi Evaristus, and more
Details on Genji Corporation’s experimental cloning technology
SAVAGE WORLDS
This is our first venture into publishing cyberpunk adventures using Pinnacle’s Savage Worlds, which offers the perfect blend of streamlined gameplay and design flexibility. Most of our prior work has been in Pathfinder and Dungeons & Dragons 5th edition, but we’re familiar with Savage Worlds. We’ve designed Neo-Tokyo 2100 to be playable using only the Core rules book, available here: https://peginc.com/store/savage-worlds-adventure-edition-core-rules-pdf-swade/
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.
A race for treasure! The heroes obtain a map to the resting place of Thane Gorr, a legendary dwarf lord, but they’re not the only ones with a copy of the map. Several factions seek to unlock the secrets of the thane’s vault and face the tomb’s ghastly defenders.
An epic Menagerie Press 5e adventure for 17th-20th level characters
The adventurers arrive at the Billowing Steam, only to find that a behemoth has moved into the inn’s famed hot spring and now refuses to leave. Due to the machinations of a young, upstart behemoth named Belmush, what starts as simple pest removal becomes a fight for the future of the world.
The adventurers must travel to the Plane of Reverie and free an ancient heir to a dying kingdom from the Dream Prison. Along the way, the heroes must sail the Sleeping Rivers, defeat the threshold guardians, and unbind the prisoner from a sorcerous jail.
A river journey takes the adventurers to the besieged river-fort of Kell Crenn, where a gnoll horde assails the walls throughout the long night. What are the wasteland raiders seeking in the frontier trade post?
An original level 6-8 adventure made for D&D 5e.
Part of a successful Kickstarter with over 300 backers. Available now!
The adventurers discover a map to Adûl, the mythical City of Gold. Legends say the city’s magicians experimented with arcane lore beyond their control. The abandoned city holds wealth and magic, but it won’t be easy to gather treasure from the ruins.
An original level 6-8 adventure made for D&D 5e.
Part of a successful Kickstarter with over 250 backers. Available now!
The Millwright of Gond: A Quivering Forest Adventure
Seburil, rock gnome priestess of Gond, has ordered his followers to harvest trees in the Quivering Forest. This has caused conflict with Avumat, verdant lord of the Circle of the Forest. The adventurers must intercede and negotiate a peace between the two factions.
A Two/Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Several merchant houses have reported missing ships along the eastern coast. There’s also rumors of a cove haunted by drowned sailors, shark-folk, and harpies
Ghoul Cove isn’t a linear adventure, but instead is a location-based series of encounters.
It is playable as either a sandbox exploration adventure, or individual scenes can be inserted into an existing campaign.
A 5e Adventure for 4th-7th Level Characters.
Part of a successful Kickstarter with over 200 backers. Available now!
The adventurers are sent to stop a pair of star-crossed lovers and collect the bounty on a gang of ruffians. Unfortunately, the bandit hideout is on the grounds of a haunted temple, and the recent tumult has awoken the restless dead.
A 5e Adventure for 1st-3rd Level Characters.
Part of a successful Kickstarter with over 200 backers. Available now!